We know that game development can be quite complex – and it starts with all the different terms we use to describe it! That’s why we’ve collected and defined the words that we come across on a daily basis – for you to get a better idea of what we are talking about all the time!Īgile: A quality of an organization and its people to be adaptive, responsive, continually learning, and evolving.Īction Script: Programming language used by game developers to create titles that run on the Flash Player platform.īackend: In client – server applications such as online games, where part of the program runs on the PC client and part on the server, the backend constitutes the program that runs on the server.īackend Department: Team responsible for interfaces and tools used for the games, such as backend systems for player administration, landing pages, the payment shop, and more.īug: Not the animal, but can be equally annoying: an error, flaw, failure, or fault in a computer program or system.Ĭasual Game: A game that is easily accessible, intuitive, and offers a quick, entertaining diversion to a broad audience.Ĭlient: Computing program that is run on the user’s device (the program that is used to play the game).
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